![]() I don't recommend this, but you might experiment with these to get a feel for what they do. On the right side will be some mouse preferences that can change its behavior.įor instance, to allow the mouse to travel outside the viewport, change 'Default Viewport Mouse Lock Mode' to 'Do Not Lock'. On the left side of the project settings window, select 'Input' under the Engine heading. To see these options, go into the project settings (settings button above main viewport/project settings.). You can also change the default behavior of how the mouse is captured and it if is constrained to the viewport boundaries. The game will still be running, but input (including from the keyboard) will be suspended and you can interact with the editor. If your play button is set to play in the viewport, you can release the mouse from the viewport by pressing Shift-F1. ![]() When you hit play and the game starts, your mouse gets captured by the game to control the camera.
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